nedeľa 23. októbra 2016

WP WHEN DEAD episode #12

WILL THE TRANSFORM OF TYBALT TO LOOK LIKE DEMMI WORK? Influence the story and vote here: http://www.strawpoll.me/11489930
***
For more info, updates and my ramblings, check out my twitter: twitter.com/Levi4than


nedeľa 16. októbra 2016

štvrtok 6. októbra 2016

Day #3

I aimed to study and capture the muscle structure of an arm. To be honest, I'm quite satisfied with this result.


streda 5. októbra 2016

Day #2

Feet have always my nemesis, I see that I need to work especially on the toes. But at least now I can grasp the anatomy of the foot.


utorok 4. októbra 2016

Drawing Challenge restart - #1

So I came home today from work, I'm exhausted and tired as hell and then I watched a drawing video. Again one fact caught up to me - If I won't train, I won't get better. So I started some Anthony Jones' video (the man is my primary inspiration in drawing, he's incredible) and started drawing. It's a little therapy and calms me down. 

So I'll try again, each day to draw something and get better. Today is day number 1.

utorok 27. septembra 2016

What to expect when you're expecting (an expac)

Those that follow me on Twitter have probably seen my mention about shitposters trying to come up with leaks but not even putting a little effort to make it seem real.

These leaks always make me think: What if one of them is true? What if the expac 2 shall be that lame? The specific leak, I'm talking about talked about Mount mastery being the one major feature of the expac. According to it the expac shall be pretty small, no new playable race or profession. No big news, just this mastery, new maps, short story and elite specs.

Sounds lame, doesn't it?

Let's think of what can we expect from the expac 2 at first:
  • New elite specs - this is pretty much given. I'd be very surprised if they didn't come with it.
  • New masteries - it's Anet's system of engame progression, again, pretty much given.
  • New maps and story - obviously
  • New fractals and fractal changes - Fractals are a good system for Anet that enables them to make a content in much easier way than for dungeons.
  • New pvp maps and changes - with the current development, in my opinion it's quite logical.
  • WvW content, maybe 3. map - well, there needs to be something, Anet won't leave out one mode.
  • Raid content - praised by the players, engame content that offers challenge, again pretty much given.
  • New gemstore content - sorry I had to :D

I don't know about you but I'm missing here a big feature that would attract outside players. A feature like Revenant was - a new profession. Or feature like Tengu as a new playable race. 

I don't think that we'll ever get another new profession. With revenant we now have 3 professions for each armor weight, it seems pretty whole. Playable race is however a perfect candidate for the second expac IMO. The question is whether will Anet do something big as a new playable race. I'm not going to get into discussion about features being too difficult or time-consuming to do. 

Another interesting features could be player housing, new crafting professions, a reputation system etc. There are many possibilities. But these seem like not BIG features although cool. These don't seem like the features that would persuade new people to buy the game. And as any other company Anet needs to persuade people to buy it and get as many new people as possible to do the same.

To be honest, if there won't be a new playable race in the second expac, Anet will have to come up with something incredibly awesome and big to persuade me to get it. I still feel that I can't come up with many possible features that would really excite me. That list of pretty much sure features just doesn't do it for me. 

Do I expect too much?

nedeľa 24. júla 2016

WP WHEN DEAD episode #10

WHO SHALL RETURN IN THE NEXT EPISODE?  Influence the story and vote here: http://www.strawpoll.me/10822361
***
For more info, updates and my ramblings, check out my twitter: twitter.com/Levi4than



piatok 17. júna 2016

New content releases and high expectations

This won't end well.

I'm sure all of you have seen the italian interview that has brought a pretty big info on Living Story - ANET plans to release one LS episode each 2-3 months. In comparison to previous biweekly plan, it seems like a huge change.

First of all, the mentioned biweekly schedule was impossible to keep because Anet had to take breaks to develop the content. Obviously, they're not machines and although the day has 24 hours, man can do only so much.

What am I talking about then? I'm talking about the trend I warned about long time before, when Anet has announced quarterly content updates and LS 3 coming in summer. People want new pve content. People have certain expectations. If we were to continue with the "biweekly" releases, we would know what to expect. But now, with apparently big content updates coming 4 times a year, people expect much more and rightly so. In my opinion, people expect even more because we wait so long for a new content (about 8 months if we'll get it in July).

I warned Anet that they will need to provide a HUGE chunk of content because of this. As if those expectations weren't big enough, Anet has (let's be frank) cancelled the legendary weapon development in order to use those people for LS3. They gave community another reason to expect even more.

And now an italian interview claims that we'll get a single episode each 2 or 3 months. If I am to be honest, I can't see the real possibility that Anet shall release a big enough content in the Summer patch that will make the community admit - Yes, it was worth the wait.

Why aren't you more optimistic? They did well with the Spring patch! - You may say.

For the Spring patch development, Anet has taken also all devs that were working on the second expansion to help the rest. That's 60-70 more people. These people weren't working on LS  and it's quite certain that they don't work on it currently.

But they've been working on the LS3 for a long time!

Have they really? As I see it, after the HoT release they spent the rest of 2015 fixing the expansion bugs. That's also the reason why the Winter update hasn't brought much. So it seems pretty realistic estimate to say that they've been working on LS3 only in 2016. But that's not all. Oh no, they've admitted that they fully focused on the Spring patch in order to bring the most desired fixes and to bring HoT into more casual level.

Let's be optimistic and say that at least half of the current-content-team (more than 100 people) has been working on LS3 since the start of 2016 and then everybody or the majority besides the expansion devs were working on LS3. That gives us 3 full months + 4 months when only half of them worked on it, so let's divide them by half and we'll get 5 full months.

It seems like a lot maybe. Yeah for the good start of LS2 like LS3 start. I don't know about you but for a content update that would satisfy the community after such big content drought and with such high expectations, it seems like only a half of the needed time.

I'm sorry Anet but with your promises of LS after HoT, big content patches, cancelling feature in favor of LS development and now (probably) releasing one episode in 3 months, you've got into the position that doesn't seem very good to be in or easy to get out of.

After all this, I still have hope and believe in you that you deliver. Hope dies last. But realistically, I can already predict a very probable backlash and anger of the community when the released content won't be enough.

When.

And if.

pondelok 6. júna 2016

nedeľa 15. mája 2016

nedeľa 1. mája 2016

piatok 29. apríla 2016

GOLEMANCER - engineer elite specialization

Disclaimer: This is the wall of text that shall represent my idea of a possible engi elite spec. I know that it's very possibly unbalanced, OP or the opposite. The goal of this blogpost is to present a IMO very good idea of an elite mechanic for engineer. The Scrapper IMO lacked an elite mechanics that would change its way of playing. My idea is a Golemancer.


Lore Background

In this desperate times, Asura have let other races learn a lower form of golemancy. These new golemancers are unable to create golems, the secret of AI remains Asura’s knowledge but engis have learnt to use the circuitry and staff together with a pilotable golem suit.

Note: I chose the name Golemancer because if Charr lore-bound title Scrapper can be used by other races, then in my opinion, golemancy and Golemancer, or at least its lower form can be used by other races.


Elite Mechanics 

Engi gets a charging bar (0-100) on the left side of skillbar where the weapon swap is. Each used skill provides a certain one time charge percent to the charging bar. The higher cooldown of the skill – the bigger charge provided.

Kits are a special example here, since they don’t have cooldown and have 5 skills - a uniform lower charge percent is given from using one skill in a kit. After using one skill in a kit, other 4 kit skills don’t contribute charge. This way we can incentivize the use of other skills and skills with with higher cooldowns.


Once the charge reaches 100, engi is able to summon golem suit that functions as a deathshroud – it gives player 5 new skills and a second healthpool for a limited time. 

Golem suit has 3 variants according to the chosen T1 trait: 
  • Offensive – suit skills deal increased damage and give additional conditions, however player's movement is slowed down all the time while using the suit and gets increased damage from the back.
  • Defensive – suit has doubled healthpool and it removes each 3. received Condition however its skills have lower dmg
  • CC suit – suit skills get access to boon corrupt and soft CC together with one skill being a knockback, however its health is lower

Golem suit skills:

  1. Rapid fire: quick cone aoe attack, applies bleed
  2. Grenade launcher: aoe attack that explodes after impact, deals burn and blind
  3. Jetpack jump: jumps to a location and explodes dealing damage and stunning opponents
  4. Helicopter: whirl attack that reflects the projectiles and does a little damage
  5. Stasis: become invincible for a short time, applied regeneration

Skills: 

Engi gets the Circuits a signet like skills.

Healing skill: Regen circuit Passive - applies stacking regen 
                Active – minor heal player and remove one applied cc
Utility skills: Might circuit Passive – applies stacking power
                Active – double the might but shorten its duration in 2/3
        Purge circuit Passive – remove a condition each 5 seconds
                Active – give yourself a condi immunity for a time
        Protection circuit Passive – apply 3s protection each 10 seconds
                Active – aoe blind
Elite skill: Enhancement circuit Passive – each 15 seconds gives a percentage to the charge bar and 1 stack of Enhancement, after 10 stacks it halves the recharge of the next used skill
                                Active – recharge the next used skill instantly


Weapon – Staff

Staff is a medium range weapon that offers utility with solid damage. Each staff skill builds additional Charge.

Skills:

  1. Zap                 electrocute enemy, dealing damage
  2. Snap         aoe attack around you, damages 5 enemies near
  3. Shortcircuit pulsing aoe that removes 5 boons from 5 enemies and does little damage
  4. Charger         envelop you and allies around you in shocking aura, give them fury for 2 seconds
  5. Coil explosion set a remotely detonated  mine that gives vulnerability to 5 enemies and roots them for a short time

Traits

Minor 1 – staff unlocked
Minor 2 – dodge builds charge
Minor 3- golem suit removes stun when activated

Major traits:
T1 – 1: Offensive – suit skills deal increased damage and gives additional conditions, however player is crippled all the time and gets increased damage from the back.

T1 – 2: Defensive – suit has double its normal healthpool and it removes each 3. Condition however its skills have lower dmg

T1 - 3: CC suit – suit skills get access to boon corrupt and soft CC together with one skill being a CC, however its health is lower

**********

T2 – 1: Using utility skill damages an opponent 

T2 - 2: Using utility skill heals you

T2 – 3: Using utility skill blinds an opponent

**********

T3 – 1: entering the suit halves your boon duration but shares them with your allies

T3 – 2: entering the suit heals all party conditions

T3 – 3: entering the suit removes stun in your party



In conclusion

This elite specialization could be very interesting to play. It would offer a very different approach for playing an engineer and that's what I think we need now.

Also it offers at least some mostly non-painful attempt on motivating engineers to use kits less. Also IMO we need a two handed weapon because to create a good skills that would work with pistol or shield will be in my opinion much more difficult than creating skills for two handed weapon - hence the Staff.

Anyway, that one person that endured the boredom and wall of text and got here, congrats! You are the most patient person in the world. Cheers! :)

sobota 16. apríla 2016

OPEN LETTER TO MIKE O'BRIEN

Mr. O'Brien,

Please bear with me, my intention is not to offend you with this, even if it may look so at first glance I just want to be honest with you.

Do you still seriously believe in your policy of not talking? Do you really think that it is the best possibility of interacting (more like not interacting) with your community?

I know, this is not new. Anet has always been prety tight-lipped about their future development. Or was it only after the famous "Looking ahead" blogpost from a couple of years ago that promised precursor hunt?

Nevermind. I don't know whether you fear the community's reaction so much, or more specifically you don't handle anything negative well, I still can't comprehend how you can think of not talking as being the best option.

You're missing out on so much feedback. Your community trusts you less and less as time passes by and we get only news about suspensions and delays. And you still believe that this is the way to go?

It may be an unfair assumption but I suspect that this is the reason why we don't have a public test server. Am I right? Please don't try that spoiler argument, we can handle spoilers and not spoiling stuff.

Let's get back to the point. You need to talk to your community. You need to be open. You need to handle feedback. Stop talking about the most friendly community, when you're afraid of some bad apples. I'm sure I'm not the only one who would prefer monthly blog updates of what you're working on, what we can look forward to, what problems occur in development and so on. We would handle negative news much better then, if we knew what's really going on and what's the reason behind them.

MO, your argument is that you want to talk less and delight us with what you're shipping out. I'm sorry, but you've shipped almost NOTHING after the launch of HoT. So what do you want us to be delighted about? I can understand that you probably spent the whole end of 2015 with fixing the HoT problems and the new development started only in 2016. In my opinion, if you were frank with us and told us where your development is, the community wouldn't expect that much at start.

On Tuesday, there comes the Spring quarterly patch. You said that the works on it are almost finished. You also said that you don't want to talk promises or visions or anything that's not ready. Why the hell don't you still talk about the patch, when you said that it's ready?

Don't you think that you contradict yourself with this? How can anybody trust you after this? How can anybody be optimistic about Guild Wars 2 future when in 5 months we got barely anything, we have no idea why and what's going on and you decide to talk even less.

I have 18 characters, no MMO out there is better than GW2 for me, I spent countless hours ingame, I even enjoyed that (according to you) "big amount" of content released with HoT. And yet I log in daily only to do daily now. Not even exploration and leveling of new chars entertains me anymore.
I'm sorry, I endured all the hate and negativity, I defended Anet and GW2 a lot but now even I can't find a good reason to spend more time ingame. If I knew what to look forward to, I'd have a huge motivation to be ingame. But now I can only grind either achievements, collections, mats, map currency, etc. Probably good thing that I play mostly pve as I hear complaints about other modes but this is not to be discussed here.

About two years ago, I started doing GW2 videos. Why? For many reasons. One of them was that I was bored ingame. We didn't have much new content then but at least we knew what's coming. Now I can't make myself to record anything, to edit anything, to finish any more videos. This situation is demotivating as hell. So I started with GW2 comic, it's fun but a lot of work and to be honest it's getting more difficult with current demotivating situation when I want to spend less time ingame and thinking of GW2 just so I don't think of this everything.

Personally, I still believe in Anet (there are so many talented and awesome people) and I that you take a chance to redeem yourselves in Summer patch. Persuade us that all that waiting, delays, suspensions and no communication were for something awesome. With so much overpromising and not delivering, you have a very hard challenge ahead of you.

Switching from promising too much to not wanting to talk about anything  is not the way to go though. It's just jumping from extreme to extreme. How about finding a compromise?

Mr. O'Brien, I'm sure that we all want what's best for the game. Let's interact together and let us make the "delighting us with releases" easier - with content, open communication and constructive feedback.

I still believe in you. Please, do not prove me wrong.


Levi

nedeľa 3. apríla 2016

sobota 26. marca 2016

Legendary noncontent (or delays, promises and development)

Some time ago, I wrote a blogpost, where I discussed whether Anet did promise too much to handle.

We have a new info now. And I can't say I'm very optimistic. It just seems to me that the bad news are piling up. Living Story 8 moths after HoT, Colin's leave and now we are told that we won't see new legendaries. Their development has been stopped until further notice.

This blogpost will be long and messy. You've been warned...

Legendary engame?
First of all, what do we know about the development of legendary weapons?

  • the development of one takes few months
  • each new legendary has 4 collections
  • there were 6 people working on them
  • we got 3 and were promised the rest in time (not specified)

I can understand that the development takes so long, IMO mostly because of the collections. I think that to graphically design a legendary is not that difficult in comparison to making their collections work. I think that it takes a lot of testing. With 4 collections/each and let's say one collection could take 1 month, we would need a year for 3 new legendaries. Now I'm sure that the development doesn't take that long.

For many people, legendaries are the endgame. I myself am raiding from time to time. I have finished the first raid wing with my guild but still rather play alone at my own pace. That's why the legendaries are the second most important feature of GW2 for me after Living Story.

New legendaries were presented extensively before the launch of HoT. There was an uproar, when the community had discovered that we'll get only 3 new ones on launch. This was however promised to us together with the rest coming together with other releases.

6 man army
We were told that the 6 people, working on them, were moved back to the living story team. 6 other people are working on raids. In 5 months they managed to release 2 raid wings. Many people compare these 2 teams and ask how it's possible that one team delivers and other doesn't? I would agree with this question and would love to see into their creative process but it's not that easy. One team designs map, bosses, mechanics, rewards, etc. Other designs the weapon, effects and works with a lot of data to make the collections work. So I don't think it's comparable.

When we talk about the group of 6 developers it seems that they are able to deliver a lot of content (raid team) and therefore can possibly make a huge difference by adding them into the LS team.
This brings up the question: If 6 people are able to deliver, why do we see everything else being postponed? Mo has said that it's because they don't want to be teams to be too thin and they want the content to be out asap. This however hasn't answered the question. In the previous blogpost I expressed a fear of Anet "overpromising" and then being unable to deliver.

Promises, promises and again promises
As if promising too much wouldn't be enough, Anet has changed their release strategy from biweekly updates to quarterly releases. I'm all for this change, I think it's a good decision but it has one huge downside - people wil expect MUCH MORE from the 12-week release than from a biweekly release and rightly so.

This combined with too many promises is a ticking time bomb. First "boom" was the fractal backpiece that's still not fully ingame. Second one was the announcement of LS in summer release, which is about 7-8 months after HoT. And third one now was the stopping of the legendary weapon development.

Mo has said that he wants to stick to the manifesto and to deliver. That's great and all but now the Living Story will have to be so awesome to be worth all this or Anet won't get back their newly lost reputation. And that's what I fear the most. If the new living story won't be full of fun content that would make us admit "OK, I see, they needed those people to be able to deliver this awesome huge patch", I... I just don't know what to expect next and whether to expect anything anymore.

How about an expansion?
Yeah, we all know that 1/3 of all devs is already working on the new expansion. IMO, it would be better to postpone it and bring them to help with the development of the promised features. At least until the things settle down and the pace will get better.

I liked HoT. Most of the time I spent defending Anet. I actually liked the content brought with HoT. I even liked grinding masteries. Good thing that I don't play wvw much or else I would complain a lot. I guess. I played pve extensively. I made H.O.P.E. I even started playing much more pvp because there's nothing else new now besides legendary backpack. I liked the legendary collections. Now, I only log in to grind daily achievements for pvp and play story with GF just to see what she thinks about it.

For 3 years I was never bored. Now I am. Yesterday's news destroyed my optimism. I'm not even disappointed. I'm sad. When there are 300 people working on this and they struggle to deliver promised content then something is wrong. I'm sure that it's not their fault. I suspect that the management tries to reinvent the wheel, scraps often already finished things to recreate them and causes this mess.

But this is only my speculation. I know that Anet devs are awesome people that are passionate about GW2 and they love the game. I'm sure that they will do their best. Sometimes it's not enough sadly. Let's hope that it's not this case.

Anyway, now that I let it all out, I'm going to watch a movie, read a book or play something else while waiting for the new content. Hope dies the last, doesn't it?

pondelok 21. marca 2016

sobota 12. marca 2016

WP WHEN DEAD episode #4


WHY DOES GRIM'S DAD WANT TO MEET HIM? INFLUENCE THE STORY, VOTE HERE: 
http://strawpoll.me/7060704

***
For more info, updates and my ramblings, check out my twitter: twitter.com/Levi4than

nedeľa 28. februára 2016

Promises, updates, content and reality

I don't even count the discussions about the expansion content anymore. It seems that each day there is a new thread discussing whether we got enough content, when's the new one coming, speculations, hating, raging, hyping...

Why's that?

First of all, I think I got my money's worth from HoT. Did I expect more at launch? Maybe. The thing is, Anet did a pretty good job describing what we'll get. Many things were however promised to come later. That's not bad. I just think that Anet maybe didn't realize that they may have made things worse for themselves.

The winter patch has come and we got our first quarterly update. I expected the start of the Living Story 3. It was about 2 months after HoT release. But ok, its absence was no that bad. There were some really nice improvements but again I expected more. Overall I was satisfied.

Now it's the end of the February and people again discuss the lacking content. Why? Well we have been promised so much that waiting 2 more moths for a part of it seems like a lot. It was a good decision to change the big updates from frantic 2 week tempo to quarterly updates. It's good, however people now expect much more than from a biweekly update, and rightly so.

LS3, new legendaries, WvW overhaul, fractals and many more. I have to say that I am very curious about what the spring update will bring. We were already told that raids and LS3 will come in between, they won't be in the quarterly updates necessarily. We're getting new raid wing at the start of march. That's nice.

As a pve player that likes the story, I will be very disappointed if the LS3 won't come with the spring update. If it will take longer, then even I will start ranting. So far I still have a lot to do ingame, but in two months? Well, I don't know. The same problem I have with new legendaries. Again I expect them to come with the spring update. If these two features won't come even then, I think it will be time to reconsider whether all promised things can be delivered in time.

I'm not even talking about fractal legendary backpiece  or other things. Mainly because I'm not that much interested in them but I agree with people asking for them.

So far, I have still faith in Anet and that these people, that are so passionate about this game, can deliver. The time will tell.

I don't want to be disappointed.

sobota 27. februára 2016

WP WHEN DEAD episode #3



HOW SHALL GRIM DEAL WITH STEELBANE? INFLUENCE THE STORY AND VOTE HERE: http://strawpoll.me/6936020
***
For more info, updates and my ramblings, check out my twitter: twitter.com/Levi4than

sobota 13. februára 2016

WP WHEN DEAD episode #1

First episode is out! I'll always upload a high res version here, but the comic will be primarily presented on wpwhendead.tumblr.com

As you can see, the story will unfold slowly, mainly because I have a limited spare time each week and 5-6 pictures/episode seems reasonable. Nevertheless, I'll try to create an interesting story. 

I hope that you'll like it. 

For more info, updates and my ramblings, check out my twitter: twitter.com/Levi4than


sobota 6. februára 2016

Should outfits be customizable?

It seems that each week, there is a new reddit or forum thread asking Anet to make outfits more customizable. Players want to add the headpiece of their own, some even suggest making gloves, shoulders and boots customizable.

I'm not against that, I'd rather all outfits to be converted to armor skins, however I understand quite well, why the outfits are like they are.

Let's think about it. To create an outfit, you need at least 5 versions of it, one for each race. Let's say that there will be a different version for each gender. So now we need to create 10 versions of one outfit. Each race has at least 5 different body types. We can double it for each gender again.
Now there needs to be at least 10 proportional versions of 1 outfit for each gender of race. So far we need to test, tweak and check 100 versions of one outfit.

Seems like a lot for one outfit, doesn't it?

That's however not all, because of specific proportions, heights and body types, there needs to be an extensive testing and checking for clipping. Thanks to the pieces not being customizable, it's quite easy in comparison to the armors because you test one skin configuration and you don't need to care about other skins clipping through.

There are roughly 80 different armor sets for each armor type. The process of creating an armor is in comparison to creating an outfit roughly similar, however the testing is MUCH more time consuming. You can imagine how much longer can it be if instead of one armor set you need to check for the issues with all other 80 different ones.

It's crazy.




Creation of the outfits is just much easier and much less time consuming. There are much less clipping issues. And less time spent on creation of the outfits is more time spent on creation of armor.

I too was a little disappointed by the number of new armor sets, introduced in HoT, but now that I thought about all this, I can understand. (Though I hope that we'll get at least 3-4 more in LS3 ;) )

And for those mentioning, how much more armor there was in GW1, I say: are you that stupid? There were only humans. One race! 5 times less work! Of course there were much more armor sets!

To conclude this topic, I'd say that I'll rather have the outfits that are not customizable, though it would be so good! Slayer shoulders, Noble Count's chest, Mad Scientist's headpiece... but I'll rather see the devs spend time solving clipping issues for ingame-obtainable armor than gemstore stuff.

Just a quick sidenote: if anyone from Anet reads this... please remake the town clothes tonics into outfits at least ;)


nedeľa 31. januára 2016

Story after HoT

For a long time, I've been thinking about how I want the story to continue. There were some hints ingame, like for example Trahearne talking about attacking Kralkatorrik. I also want the Tengu to be playable in the next expansion, but they have no connection to Kralk, so I made a workaround, that will make it work. :) So check it out!

CAUTION: WALL OF TEXT AHEAD!

The story begins in Hoelbrak. There occurs a big funeral of Eir and Hoelbrak is full of heroes that came to honor her. The funeral is suddenly interrupted by the series of earthquakes. We get the messages about the earthquakes happening and new volcanoes erupting around whole Tyria. Two of the messages are especially troubling. A new volcano has erupted in Heart of Maguuma in Auric Basin. Another one reports Kralkatorrik's move from east to west, which has created a new Brand in south.

We rush to Tarir and find it in ruins. Exalted are fighting with the Destroyers. At least half of the city is destroyed and Glint's egg has disappeared. It seems that Primordus minions got an egg. Braham leaves to Rata Novus to check on Taimi.


Another bad news reach us in Tarir. Logan sends us the message that the Queen Jennah has disappeared in the occuring chaos. We leave Rox in Tarir to look for the traces of the egg and rush to Divinity's Reach while Rytlock leaves to help Black Citadel.

Queensdale has been changed to the land full of fire and destroyers that constantly attack human city. We fight through and meet up with Logan. Together we search for the queen but she has disappeared without a trace. Even countess Anise has no idea, where the Queen is. Humans need a ruler and so Minister Caudecus is voted the King Regent in queen's absence. He recognizes us from the time when we disrupted his plans in his manor. Because of this he refuses to help us and the Pact with the search for the egg and containing Destroyers and Branded.

We meet in Lion's Arch with Zojja just in time to welcome the Tengu delegation. The Tengu have been hit from both Primordus and Kralkatorrik. They come to ask us for help and in return they promise to join Pact. We make a deal with them and divide the forces so that one part of the army goes to the Black Citadel to help with the Branded and another one goes with us back to Maguuma.

We travel to Rata Novus and meet Rox on the way. She confirms that the egg was indeed stolen by the Destroyers. When we reach Rata Novus, we find Taimi and Braham in company of Inquest. They reveal that their base was close to Rata Novus and reveal that they are tracking the destroyer army, travelling with an egg. It seems that they are bringing the egg to their master. The Inquest are shady but they seem to get along with Taimi, so we decide to trust them.

Rytlock come to Rata Novus with the news. The Pact has defended the Black Citadel and they are marching south to deal with the Kralkatorrik. Across all Tyria there are fights between the Branded and Destroyers. Inquest have a schematics of flying fortress that could be a great help in fight against the dragons, so we send Taimi with Zojja and Inquest to Rata Sum. Meanwhile we pursue the Destroyer army and get reports of Branded force coming the same way.

While we prepare our offense, we get an unexpected visitor - Palawa Joko. He reveals us the exact location of the egg and promises us help if we let him control Orrians. After the defeat of Mordremoth, we don't have much at our disposal, so we don't have any choice but to agree. 

Everything seems to be ready for the battle. With Inquest's help, Taimi has found out the weakness of Primordus and the flying fortress has been finished. Right before we attack the Destroyers, the Branded attack them first with Kralkatorrik in the lead. Primordus crawls from under the ground and the dragons start fighting each other. We try to contain both forces but the flying fortress is damaged in the fight and crashes down on Palawa Joko. 

Zojja is gravely wounded and tells us to command the whole army to run from the fortress as far as we can. She explains that the fortress has a selfdestruction mechanism strong enough to destroy an elder dragon. She's dying so she offers do it.

It's our choice which dragon to hit.

We don't have any better option so we reluctantly agree. The fortress explodes and the beam of magic hits one of the dragons. The second one grabs the egg and escapes to Elona. 

We send the remains of the army to set up the offense in Elona. The risen army has disbanded after Palawa Joko's death but Rytlock offers to channel Joko's legend as revenant. We need that army.

We travel with him to Arah. While he does that, he explains to us how he got into the mists and how he became a revenant there. He's successful, Joko appears as the spirit and reveals to us that his risen army has taken Zhaitan's body to Elona and that he serves the elder dragon, who will revive Zhaitan as his lieutenant and by doing this, controlling not only his minins, but also Zhaitan's minions. He tries to stop us from leaving, but E appears and helps us escape the Arah through the secret tunnels. 

E is revealed to be Kasmeer's father. He tells us that he has found out that the Joko had an agreement with Caudecus. He has no idea why would Joko do that but at least he knows the location of the Queen - Elona. We rush to Elona to find it under the control of Joko's and dragon's minions. We rescue the queen but we are too late already. The dragon has destroyed the egg and with the newfound power, he revived Zhaitan. Elder Dragon flies away to Divinity's Reach. If he consumes the bloodstone, it will unleas an incredible cataclysm and we will have no chance to stop it.

We hurry to stop him but first we need to kill Zhaitan that has been transformed into a "dunediver". We pursue the dragon on charr tanks and defeat him for the second time. We muster everything and everyone, we can find and rush to Divinity's Reach. It's under the attack of the elder dragon. E gives us the Scepter of Orr that he has managed to steal from Joko but noone of us is able to control such powerful weapon. Anise reveals that she is Livia, she takes the weapon and we manage to defeat the dragon with her help. 

There is a peace again, at least for a while. Caudecus is brought to justice. Taimi joins inquest despite our objections. We take a journey back to Maguuma to finally bury Trahearne with honors and find out a celestial avatar near his place of demise. It's revealed to be a spirit of Eir, who has returned in this form because she has been learning druidism before her death. She warns us that soon we need to expect Jormag's attack because he has got a ton of new magic from the deaths of Kralkatorrik and Primordus.

***

So, what do you think? I think that this could be really exciting. 

Also with Tengu coming as a playable race, this could offer us another part of the story. The Tengu would be accessible only to those that finished the story of Zhaitan and HoT because their story arc would start after that. Levels 1-30 would be their story of being attacked by two dragons and about them trying to survive. After 30, the story would continue with their arrival to LA and offering to join the Pact.

The number of maps therefore would be higher than in HoT. Tengu would get 3 starting maps + the map of their city. Together with these, we would get 5 more maps in Elona. 8 new maps (+ city) would be IMO an optimal number.


nedeľa 17. januára 2016

WP WHEN DEAD - Teaser 1

First teaser! (There will be at least one more ;)) And yeah, you can see that the first episode will be released on the 13. Feb. Stay tuned :)



utorok 12. januára 2016

I'm still missing some things here

State of the Game blog has just been released. I am mostly satisfied, though I'd like to see at least release date for Living Story 3. The story of HoT has finished abruptly, and LS3 can't come soon enough. I say this from the perspective of a pve player. I know that wvw and pvp have huge issues. Still... 

This post is not about whining. It's awesome that Anet is revisiting Shatterer. It's great that we will be able to glide anywhere (though I can't find so many high spots in the old maps). New fractals? Awesome! Tybalt being a new mist champion? I fear that the other champions won't be used so much because of how much people love him. :)

So what is this post about, you ask? It's about things I'd like to see also in GW2. Some are small features, some are big. So let's get to it.

A MERCHANT OPTION TO BUY MORE PIECES OF AN ITEM

This together with removing the bags in bags in bags is in my opinion very necessary. It's a standard in other MMOs, why it isn't in GW2 from the start, is beyond me. Basically, I'd like to click much less. Much less. Same with consume all option. I trust Anet to gradually implement this for all other items, but just for sure ;)

INSPECT

This may be a controversial feature and we want to keep our friendly community and this would promote elitism and so on. You know what? Add a dps meter with it! Now if people want to see what you wear in dungeon/raid, they'll ask you to ping your armor anyway. I doubt that the community would suddenly become bad. Sure there would be some bad apples, but there  are already some. In general it would benefit the game because people could improve and get advice. Also you wouldn't need to whisper somebody, what's the name of his/her gloves.

DUELLING

As I said, I'm a pve player. I play pvp rarely and wvw extra rarely. And still I'd like duelling. It's fun. Many people like it. To prevent from being spammed, just add an option to opt for getting duelling requests or to automatically block them and that's it. People that won't want to duel will just check this and they won't be bothered. Everybody will be happy.

HOUSING + REWORKED SCRIBING

Proper housing. With scribing redone to be normal affordable profession. With decorations lootable across the world. This has so much gemstore potential for Anet if they'd implement this system correctly. Both players and developers would be satisfied. 

Wildstar has introduced an awesome housing system. I played that game only for it (and also for being able to play as maniacal evil hamster). If it's too difficult to implement, I'd suggest an easier system from LOTRO. Each house had a number of spots for the decorations. But I'd definitely love the WS system where you can put anything anywhere at any size.

TAXIDERMIST PROFESSION

I'm thinking again of LOTRO. Almost anything had a rare chance of dropping a special item that could be redone with taxidermist into a house decoration. This was huge! Even farming for specific mobs was exciting when you wanted each type of bear or some specific animal in your house. Each boss had also a chance to drop a special decoration trophy. Why not design a crafting profession around this? With affordable scribing, I'd never go back to any other crafting professions than these two.

FISHING

I'm suggesting this because of the Taxidermist profession and also because it can be a lot of fun if done right. Farming for the mentioned different bear trophies was not so exciting as fishing for some rare huge fish that you could hang on your wall. And also it was a great relax. GW2 has already enough water for this. I'm sure that people would love it. It also could be an alternative option of getting some mats for jeweler (Pearls etc.)


MORE ARMOR AND WEAPON SKINS

Obtainable ingame of course. HoT has brought some great looking skins, however I think that there should be more. Damn, if it were me, I'd gave each map a set of unique armor and weapons. Seriously, we need more of those. I understand Anet's position and why they develop a lot of skins for gemstore, but for each 2-3 gemstore sets, we should get one set ingame. I may sound entitled a little bit. Oh well.

For this, there is quite an easy maybe temporary fix - remake town clothes tonics into universal armor skins. Those skins were so awesome. I still dream of my asura engi using a Leather Hoodie. 

MORE MAPS

I'm 90% certain that we'll get new maps in new Living Story but seriously, 4 maps is not much. They are huge, they are interesting and they are beautiful. But after a month you are done with them. And if you're like me and you also grinded  mats for new legendaries there, then you are already sick of them. At least two more, Anet. And please implement them with Living Story. (Yeah I want them ASAP)

NEW RACE

Tengu, Kodan... Yes, I miss them, don't judge me! I know it's an expansion content. I know that introducing a new race requires a lot of development. I want to play as them. Their lore is very interesting. Seriously, I want them playable. I just hope that Anet won't make Largos playable as first. It would be a lazy solution IMO to introduce a human butterfly. Meh. 


CONCLUSION

I won't talk here about promised features that are still at works (legendaries *cough cough*). I know that eventually they'll be implemented. Funny thing is that suggested Taxidermy, Fishing, New race or Housing are even more important to me than new story. Maybe because they offer a huge incentive and replayability.

Let's hope that Anet will implement those some day. Or you know, Soon TM ;) 

nedeľa 10. januára 2016

WP WHEN DEAD tumblr

Yeah, another useless webpage :D The webcomic will be primarily published here: http://wpwhendead.tumblr.com/

WP WHEN DEAD (A GW2 webcomic) announcement!

In February, I'll start releasing a weekly Guild Wars 2 webcomic. The release date of the first episode is yet to be determined, because I'll be traveling until the beginning of the February, so I'll see if I'll manage to release it at the start of the month.

For now, I'll leave here a little tease ;)