First teaser! (There will be at least one more ;)) And yeah, you can see that the first episode will be released on the 13. Feb. Stay tuned :)
nedeľa 17. januára 2016
utorok 12. januára 2016
I'm still missing some things here
State of the Game blog has just been released. I am mostly satisfied, though I'd like to see at least release date for Living Story 3. The story of HoT has finished abruptly, and LS3 can't come soon enough. I say this from the perspective of a pve player. I know that wvw and pvp have huge issues. Still...
This post is not about whining. It's awesome that Anet is revisiting Shatterer. It's great that we will be able to glide anywhere (though I can't find so many high spots in the old maps). New fractals? Awesome! Tybalt being a new mist champion? I fear that the other champions won't be used so much because of how much people love him. :)
So what is this post about, you ask? It's about things I'd like to see also in GW2. Some are small features, some are big. So let's get to it.
This post is not about whining. It's awesome that Anet is revisiting Shatterer. It's great that we will be able to glide anywhere (though I can't find so many high spots in the old maps). New fractals? Awesome! Tybalt being a new mist champion? I fear that the other champions won't be used so much because of how much people love him. :)
So what is this post about, you ask? It's about things I'd like to see also in GW2. Some are small features, some are big. So let's get to it.
A MERCHANT OPTION TO BUY MORE PIECES OF AN ITEM
This together with removing the bags in bags in bags is in my opinion very necessary. It's a standard in other MMOs, why it isn't in GW2 from the start, is beyond me. Basically, I'd like to click much less. Much less. Same with consume all option. I trust Anet to gradually implement this for all other items, but just for sure ;)
INSPECT
This may be a controversial feature and we want to keep our friendly community and this would promote elitism and so on. You know what? Add a dps meter with it! Now if people want to see what you wear in dungeon/raid, they'll ask you to ping your armor anyway. I doubt that the community would suddenly become bad. Sure there would be some bad apples, but there are already some. In general it would benefit the game because people could improve and get advice. Also you wouldn't need to whisper somebody, what's the name of his/her gloves.
DUELLING
As I said, I'm a pve player. I play pvp rarely and wvw extra rarely. And still I'd like duelling. It's fun. Many people like it. To prevent from being spammed, just add an option to opt for getting duelling requests or to automatically block them and that's it. People that won't want to duel will just check this and they won't be bothered. Everybody will be happy.
HOUSING + REWORKED SCRIBING
Proper housing. With scribing redone to be normal affordable profession. With decorations lootable across the world. This has so much gemstore potential for Anet if they'd implement this system correctly. Both players and developers would be satisfied.
Wildstar has introduced an awesome housing system. I played that game only for it (and also for being able to play as maniacal evil hamster). If it's too difficult to implement, I'd suggest an easier system from LOTRO. Each house had a number of spots for the decorations. But I'd definitely love the WS system where you can put anything anywhere at any size.
TAXIDERMIST PROFESSION
I'm thinking again of LOTRO. Almost anything had a rare chance of dropping a special item that could be redone with taxidermist into a house decoration. This was huge! Even farming for specific mobs was exciting when you wanted each type of bear or some specific animal in your house. Each boss had also a chance to drop a special decoration trophy. Why not design a crafting profession around this? With affordable scribing, I'd never go back to any other crafting professions than these two.
FISHING
I'm suggesting this because of the Taxidermist profession and also because it can be a lot of fun if done right. Farming for the mentioned different bear trophies was not so exciting as fishing for some rare huge fish that you could hang on your wall. And also it was a great relax. GW2 has already enough water for this. I'm sure that people would love it. It also could be an alternative option of getting some mats for jeweler (Pearls etc.)
MORE ARMOR AND WEAPON SKINS
Obtainable ingame of course. HoT has brought some great looking skins, however I think that there should be more. Damn, if it were me, I'd gave each map a set of unique armor and weapons. Seriously, we need more of those. I understand Anet's position and why they develop a lot of skins for gemstore, but for each 2-3 gemstore sets, we should get one set ingame. I may sound entitled a little bit. Oh well.
For this, there is quite an easy maybe temporary fix - remake town clothes tonics into universal armor skins. Those skins were so awesome. I still dream of my asura engi using a Leather Hoodie.
MORE MAPS
I'm 90% certain that we'll get new maps in new Living Story but seriously, 4 maps is not much. They are huge, they are interesting and they are beautiful. But after a month you are done with them. And if you're like me and you also grinded mats for new legendaries there, then you are already sick of them. At least two more, Anet. And please implement them with Living Story. (Yeah I want them ASAP)
NEW RACE
Tengu, Kodan... Yes, I miss them, don't judge me! I know it's an expansion content. I know that introducing a new race requires a lot of development. I want to play as them. Their lore is very interesting. Seriously, I want them playable. I just hope that Anet won't make Largos playable as first. It would be a lazy solution IMO to introduce a human butterfly. Meh.
CONCLUSION
I won't talk here about promised features that are still at works (legendaries *cough cough*). I know that eventually they'll be implemented. Funny thing is that suggested Taxidermy, Fishing, New race or Housing are even more important to me than new story. Maybe because they offer a huge incentive and replayability.
Let's hope that Anet will implement those some day. Or you know, Soon TM ;)
nedeľa 10. januára 2016
WP WHEN DEAD tumblr
Yeah, another useless webpage :D The webcomic will be primarily published here: http://wpwhendead.tumblr.com/
WP WHEN DEAD (A GW2 webcomic) announcement!
In February, I'll start releasing a weekly Guild Wars 2 webcomic. The release date of the first episode is yet to be determined, because I'll be traveling until the beginning of the February, so I'll see if I'll manage to release it at the start of the month.
For now, I'll leave here a little tease ;)
For now, I'll leave here a little tease ;)
štvrtok 7. januára 2016
streda 6. januára 2016
utorok 29. decembra 2015
Grind and new legendaries
or why I don't want to see HoT maps after I finish H.O.P.E.
Caution: Wall of text ahead.
Of course the precursor collections couldn't not be a money sink, that would devalue the precursor price. Besides, only one of the 3 collections is money sink.
I'm not going to discuss here that the price for the collections is more than the price for the TP bought precursor. Devs tried to adjust the collection price according to the TP price as best as they could. If you dislike it, go grind gold. I'd rather do small steps even if it costs more.
My experience with building the new legendary has been quite positive. As I said, I don't mind the money sink that the 2. collection is. It has been fun despite that. My problem is elsewhere.
So let's explain the legendary creation process on HOPE legendary that I've been working on.
You get the precursor from the collection as mentioned.
Gift of Mists is quite easy to get. You can buy almost everything on TP and if not, you can obtain it quite quickly.
Icy Runestones and specific material gift (Gift of Wood) are basically the same as with the old legendaries, so that is ok with me. Combining these three with the Gift of Catalyst (T4 collection) will give you a Gift of HOPE. Now you have already 2 of the 4 parts. Easy, right?
Third part, the Mystic Tribute is similar to Gift of Magic. One of the bigger money sinks, for which you need T6, T5, T4 and T3 materials. Everything can be bought from the TP.
The cost of these 3 parts doesn't bother me. Legendary is not supposed to be cheap, you might have to grind some of them but they are obtainable from multiple sources.
I have the problem with the 4. part. The Gift of Maguuma Mastery. Shocking? Let me explain.
It is also created from 4 parts:
- Gift of Maguuma is obtained for 100% exploration of 4 new maps. It may take some time, but it's nothing difficult.
- Gift of Insights requires you to get 800 from each new map currency. It seems like a lot but it can be done quite quickly. No problem with that. Couple meta runs and you're finished.
- Bloodstone Shard, just ridiculous. Buy it from Miyani for 200 Spirit Shards.
- Last part is 250 Crystalline Ingots.
CRYSTALLINE INGOTS - IMO the only bad part of the new legendary creation process.
My reason is that it doesn't only cost A LOT, it's based on heavy rng based grind.
You can buy 250 Amalgamated Gemstones or you can create them in multiple ways. They are expensive but you have multiple ways to get them.
250 Globs of Ecto is nothing after running the new map's metas few times.
The remaining ingredients can be obtained ONLY one way each - by looting map specific "chests".
Crystalline Ore is one of them and after a big player outcry, devs patched it to be guaranteed at least 1 from each looted pod.
Why hasn't this been done with Piles of Auric Dust and Ley Line Sparks?
Bottle of Airship Oil is OK, it can be obtained from Airship Cargo in VB during both day and night, that's why I'm ok with it being random. You can however get Pile of Auric Dust only after successful meta by looting 27 exalted chests that MAY give you 1 or 2 or 0 of it. There is a limited number of chests available for only a limited time. Why doesn't it guarantee 1 Auric Dust per chest is beyond me.
And don't even get me started on Ley Line Sparks. You need keys for the map currency like with the previous mentioned ones. However TD meta is not so fast as AB or VB metas. While I can get 300+ AB currency in one full meta, I get only about 170+ in TD. The TD "chests" appear only after successful events and I've noticed that I get 1 Ley Line Spark for 2 opened "chests". For one meta run I was able to get 17 sparks. For one 2 hour meta run.
Someone was maybe more lucky than me. I don't even count how many times I've run Gerent or Tarir or DS and to be honest, this grind made me dislike the maps. They are great, look awesome and have interesting events, however I've been there so many times that after I finish H.O.P.E. I don't plan to return there for a very long time.
And that is a thing that Anet should be aware of. Grind is not bad if it's not insane. This would be quite ok, but rng makes it bad. Again RNG.
štvrtok 24. decembra 2015
piatok 18. decembra 2015
štvrtok 10. decembra 2015
What's up with that inactivity?
My (much more famous) YT friends use to do video blogs to
share their plans with their audience, reflect on the progress etc. I think it’s
time to at least tell you what’s new and explain my inactivity.
I know, I know, my activity has declined rapidly after the
release of HoT. More than a month I have not done any new video, any new
drawing, I’ve been only spamming you on Twitter but even that has declined.
It’s not because I don’t want to or because I am lazy. Oh
no, no, no, no. Actually my list of possible future videos contains over 40 ideas
now and drawing list is even bigger.
Of course after the release of HoT, I wanted a small break
because I have finished the drawing countdown and just wanted to enjoy the
expansion. And I enjoy it still, I think it’s great but that’s for another
time.
The whole reason behind my inactivity is real life (Duh). To
be more specific, my job. I have started working on a project that requires me
to travel to Italy and spend there 2 weeks working with the customer, back home
for one week and again to Italy for 2 weeks. Obviously, I can’t take my tablet
with me, or my desktop pc. What I have here is a company notebook and the most
crappy internet in the world. This doesn’t give me much to work with obviously.
I am travelling back home tomorrow and I can’t wait to be
together with my girlfriend, my family, to sit in front of my PC, take the
stylus and start drawing again. Or go ingame and record a footage for a
Wintersday video.
Yeah, I definitely, want to create a Wintersday video this
year. It shall be something… different. (I was inspired by another game, you’ll
see ;))
Concerning the drawing, I had big plans for the next year.
BIG plans. I even mentioned them in one tweet, but you probably already forgot
about it. The thing is, the work project I’m working on, should end in January.
Now it seems that it will last until June. This changes everything obviously.
Because of it, I can’t have any plans, any social life, anything longer than
one week.
I don’t like this.
That’s why I will talk to my boss about travelling on
Monday. If I will persuade him, to let me stay, I will be able to commit to the
long difficult drawing project that I will tell you more about, if I will
succeed. It will be something new, something that I haven’t even tried and
something that I was thinking about for a couple of years.
Of course, videos will continue with the probable cadence of one video a month, maybe more ;)
For this all though, I need to fight. If I won’t be successful, I’m sad to say that everything will be done no sooner than in the summer. And we don’t want that, do we!
I hope that everything will work for the best. I love creating content for you guys.
Wish me luck :)
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